

They are often limited to use of light armor or no armor at all. Mages tend to wield either weapons that enhance their abilities like a Magic Wand or essentially Emergency Weapons, usually a lighter weapon like a knife or handgun. In this case, they'll have better healing and defensive abilities than mages (sometimes including access to better armor), but their offensive skills might be weaker, more resource-intensive, or require specialization at the cost of weaker healing. note Some games treat the Healer as a fourth archetype in this setup, either as a cleric or combat medic. It's also possible for them to use their power to heal, making them The Medic. The mage has the ability to take advantage of elemental powers to exploit the enemy's weaknesses, and may also get a number of utility powers to bypass the stickiest situations. This method of solving problems therefore tends to consist of blowing them up before they can get too close or shaping the battlefield to their benefit. In any case, the mage has a tendency to die if enemies look at them funny. In Fantasy worlds mages are mighty wielders of arcane or divine magic while in Science Fiction or "realistic" settings they have psionics or technology of similar power. Mage: The Glass Cannon if offensive or Support Party Member if defensive.Sometimes has a special weakness to magic. This class usually has the best armor along with their powerful weapons, fitting the role of Heavy Equipment Class and as such, making for an effective tank. These include swords, axes, bludgeons, flails, the occasional Blade on a Stick, and of course good ol' fisticuffs but usually not much in the way of ranged weapons unless firearms are widespread, in which case the Fighter will pick automatic weapons and shotguns or just the Biggest Gun Imaginable. A physical powerhouse of prodigious strength, the fighter solves problems by dicing or smashing them to bits with mêlèe weapons. Fighter: The Mighty Glacier if offensively oriented or Stone Wall if a defensive specialist.When you think about it, however, most boil down to three major archetypes for character specialization regardless of what they are called. Lenny Zeltser leads a regional security consulting team at Savvis and teaches a course on reverse-engineering malware at SANS.Most computer and Tabletop RPGs offer the player a number of classes or specializations that they can choose. The text references a 1965 study that tested the effectiveness of fear in the context of medical inoculation brochures, which is summarized here.) (If you're interested in the chapter from the Yes! book that deals with fear and persuasion, you can read it here. Otherwise, you scare tactics might back-fire, with the audience tuning out completely. In your internal or outbound communications, be very clear about what steps the audience can take to reduce the risks you're describing. "When the fear-producing message describes danger but the audience is not told of clear, specific, effective means of reducing the danger, they may deal with the fear by 'blocking out' the message or denying that it applies to them." They confirm that "fear-arousing communications usually stimulate the audience to take action to reduce the threat." With one exception: This point is emphasized by the authors of Yes!: 50 Scientifically Proven Ways to Be Persuasive.

"The liar will lie once, twice, and then perish when he tells the truth." If resorting to fear, be sure to have your facts straight, and be ready to substantiate your claims if challenged.įurthermore, while fear can be an effective element of persuasion, it can also paralyze the audience into inaction. The infamous fable refers to a protagonist who issued so many false alarms about the wolf's impeding attack, that the villagers did not believe him when the calamity actually occurred. Indeed, when used without restraint, fear can back-fire.įirst, there's the boy who cried wolf syndrome. The approach is used in both internal security awareness sessions, as well as security product literature.įear is a key element in the often vilified trio of fear, uncertainty, and doubt (FUD). Highlighting the importance of security often incorporates an element of scare tactics: describing threats, explaining the repercussions of ignoring security, or providing examples where inadequate security led to disastrous consequences. Since these individuals often do not report to you, have to exercise your persuasion abilities to achieve the desired results. Even if your job is internally-focused, you still need to convince your colleagues to consider security when processing data, building systems, interacting with partners, etc. This doesn't apply solely to employees of security vendors.

If you are a security professional, you need to possess strong persuasion skills.
